Ride the last cart up.

La Hoya, a coal valley in Asturias. At the end of every shift you ride the last cart up out of the mine by the light of your safety lamp, bringing up the coal, the miners lost below and the keepsakes their families are waiting for.

Your lamp is your canary. When its flame wears a pale blue cap, there is firedamp ahead: hold your breath and ride through.

Listen, then look

The lamp's two bells warn of gas two seconds before you reach it. Runaway carts rumble before their lanterns come at you, old timbers creak before the roof comes down, and water drips ahead of a flooded drift. Play with the sound on.

What waits below

  • Hop broken rails, blasted gaps and pipes across the track.
  • Duck low beams, falling timbers, bats, fires and the ghost miners' reach.
  • Change track for runaways, ore trains, slow tubs, cave-ins and firedamp jets.
  • Brake for crossing convoys and the trapper's doors, wade the floods, lean into the tight bends, and trust your lamp in the dark.

Twelve shifts and the Last Shift

Learn the mine shift by shift, from the first gas pocket to the deep seam and the blast. Then the Last Shift: endless, faster and faster, with a medal for every distance. Three difficulties, from Trapper to Deputy.

Controls

  • Keyboard: Left/Right arrows or A/D change track (and lean in a tight bend), Up or W hops, Down or S ducks, hold Space to hold your breath, B brakes, Tab or P pauses.
  • Gamepad: D-pad or left stick to change track, hop and duck; A hops, B ducks, RT holds your breath, LT brakes, Start pauses.
  • Touch: swipe to change track, hop and duck; hold anywhere to hold your breath; double tap to brake; two-finger tap to pause.

You can hop, duck and change track while you hold your breath.

Good to know

  • Plays in English and Spanish.
  • Made for a portrait screen: use the fullscreen button for the best view.
  • An early build: expect rough edges, and tell us what you find.

Credits

Made by jolved labs, with Infinite Runner Engine, Feel and Nice Vibrations (More Mountains); Mining Tunnel (CatStudio); Mine Cart With Rails (False Wisp Studios); Modular Stylized Character 1 (Rukha93); Bird Flock Bundle (Unluck Software); Epic Toon FX (Archanor VFX); Free Sound FX Collection (SoundBits); Ultimate Game Music Collection (John Leonard French); Curved World (Amazing Assets); Victorian Working Class Men (Paul N); Human Basic Motions (Kevin Iglesias); Zombie Pro (MocapOnline); Tail Animator (FImpossible Creations); Lean Touch (Carlos Wilkes); Safe Area Helper (Crystal Pug); Heat - Complete Modern UI (Michsky); GUI Pro - Casual Game (LAYERLAB); Dialogue System for Unity (Pixel Crushers); Top Down Mine (Stefan Kranholdt); Legendary Caves + Dungeons; Free Fire VFX (Vefects); AllSky; Ignis (OAVA); POLYGON Dungeon Realms and Fantasy Village (Synty Studios); Stylized Water 3 (Staggart Creations); Sci-fi Evolution: Advanced Game Sounds; Train Sound FX (cplomedia); Zombie is Coming (PRINCIPLE Sound Design); RayFire (RayFire Studios); Advanced Cable Creator (NOT_Lonely); SECTR (Procedural Worlds). Lettering in Roboto Condensed (Apache License 2.0); the logo in Bungee by David Jonathan Ross (SIL Open Font License).

Updated 1 day ago
Published 5 days ago
StatusIn development
PlatformsHTML5
Authorjolvedgames
GenreAction
Made withUnity
Tags3D, Arcade, Atmospheric, Casual, Endless Runner, Historical, Runner, Short, Singleplayer, Unity
AI DisclosureAI Assisted, Code

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